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Unicast streaming is better suited to unsynchronized media consumption, or consumption of linear streams by smaller audiences.īy combining existing media encoding and packaging formats with the efficiency of point-to-multipoint distribution to the edge of IP-based access networks, it is possible to design a system for linear media distribution that is both efficient and scalable to very large audiences, while remaining technically compatible with the largest possible set of already deployed end user equipment. Dynamic bit rate adaptation allows the streaming session to degrade gracefully as network conditions worsen, and to recover as they improve.įor consumption of the same linear media stream at the same time by a large audience, the number of simultaneous connections to the edge serving infrastructure carrying the same media payloads results in a high degree of redundancy which can be mitigated by the use of multicast packet replication at Layer 3. One of the reasons for its widespread adoption is the reuse of existing network technologies used to deliver other Internet services, in particular HTTP and Content Delivery Networks. The wider market has embraced unicast streaming with the ability to adapt to network conditions as a means of delivering media on any type of access network. Video delivery has become a dominant class of traffic on public networks.









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